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Warp wrote:
>
> Ken <tyl### [at] pacbellnet> wrote:
> : I concluded I have absolutely no idea what it does, how to use it,
>
> So if you have a builtin pattern and you only know its name, you'll
> immediately know how to use it and what does it do?
> What's the difference?
What I am saying is I don't have to look at the code to understand
how to use a pattern. I know how to use the granite pattern with
complete confidence yet I know absolutely nothing about noise
functions. I don't need to. Additionally a hard coded pattern
can be used with ease not only in pigments but also normals,
texture maps, and pigment maps. The use of a macro complicates
this process. Can you define a normal pattern with a macro ?
I don't recall that being possible. Even if it is possible is
it as easy as it is with a built in pattern ?
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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